Yes, this system was designed to run AuotCad. The static memory was much faster than standard memory, and the caching controller made hard disk access almost as fast as an SSD drive today. The ESDI drives were also fast. I was the envy of all my co-workers LOL. I wasn't doing CAD on it though. I was doing graphics programming back when computer graphics was in its infancy. It took a lot of horsepower.
I learned to program on a timeshared GE mainframe with a teletype terminal out in the laundry room (too noisy to have in the house.) Then we got an Atari 600 and later an 800. Then our first REAL computer was a total of four Kaypro CP/M portable systems running on Z80 chips. My first DOS system was a Kaypro 8088 passive backplane system (motherboard on a card that plugged into the backplane and could be upgraded by just plugging in a new card.) In 1985 I built my first system based on AMD's first 286 chip. It had an EGA color video card and monitor! (The 8088 had CGA 16 colors.) I lose track after that. Too many systems in too many years.
Well, if we're traveling down memory lane... :biggrin:
I started with punch cards, but the first "power" system I had access to (through my father) was a DEC Pro. In between I owned a lot of small systems, like the Timex Sinclair 1000 (with 16kB ram upgrade pack and thermal printer!) and the ZX Spectrum, but the '386 was the first "power" system I purchased with my own money. Then came the DEC Alphas, and Intel started stepping up their game and I've been in their camp ever since.
The first computer I ever built was an 8088... etched my own PCBs, and programming was done with a panel of switches for setting bits. Toggle the programming switch, and it auto-incremented the address. Nothing drove you insane like "typing" in a 0.5k program and messing up a bit... no way to back up, you just had to start from zero again :-/
My dad wrote a 3D vector display program when he first got into computers in the late-60's / early-70's, so I followed suit... of course, I tended towards embedded systems rather than PCs whenever possible, but it was audio, video, or any other DSP-based work I could get my mitts on. I'm still doing embedded work, but I haven't done graphics work for a paycheck in too many years (and I miss it).